Download C# Quick Syntax Reference by Mikael Olsson PDF

By Mikael Olsson

The C# fast Syntax Reference is a condensed code and syntax connection with the C# programming language. It offers the basic C# syntax in a well-organized structure that may be used as a convenient reference.

You won’t locate any technical jargon, bloated samples, drawn out background classes or witty tales during this e-book. What you can find is a language reference that's concise, to the purpose and hugely obtainable. The booklet is full of worthwhile info and is a must have for any C# programmer.

In the C# fast Syntax Reference, you'll find:
* A concise connection with the C# language syntax.
* brief, basic and centred code examples.
* A good laid out desk of contents and a complete index permitting effortless evaluation.

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Example text

Functionality interface IComparable demonstrates the first usage of interfaces, which is to define a specific functionality that classes can share. It allows programmers to use the interface members without having to know the actual type of a class. To illustrate, the method below takes two IComparable objects and returns the largest one. This method will work for all classes that implement the IComparable interface, regardless of their type, since the method only uses the functionality exposed through that interface.

An object can just as well be passed as the index parameter. The get accessor can then be used to return the index position where the passed object is located. IndexOf(data, o); } } } Indexer overloading Both of these functionalities can be provided by overloading the indexer. The type and number of arguments will then determine which indexer gets called. IndexOf(data, o); } } 58 CHAPTER 16 ■ Indexers public object this[int i] { get { return data[i]; } set { data[i] = value; } } } Keep in mind that in a real program a range check should be included in the accessors, so as to avoid exceptions caused by trying to go beyond the length of the array.

Length) ? Length) data[i] = value; } } 59 Chapter 17 Interface An interface is used to specify members that deriving classes must implement. They are defined with the interface keyword followed by a name and a code block. Their naming convention is to start with a capital “I” and then to have each word initially capitalized. interface IMyInterface {} Interface signatures The interface code block can only contain signatures, and only those of methods, properties, indexers and events. The interface members cannot have any implementations.

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