By Gav Thorpe
Ulthuan is burning. Its peoples are scattered, its lands in smash. below the iron fist of the Witch King darkish elves sack and pillage. His wish is little short of overall domination and the utter extinction of the excessive elves. Skies blacken with the wings of dragons and smoke occludes the sunlight. Daemons move slowly from their hell-pits, hungering for souls. throughout the fires of civil struggle, a common turns into a king. Prince Caledor takes up the Phoenix Crown and with it the hopes of all of Ulthuan. although it's a burden unwished for, he's the final heroic thread which may unite the world of the real asur. Darkness closes, choked with the screams of conflict. useless elves soak the land in blood, anointing a spell of unbinding, a cataclysm meant to finish the very international.
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Extra info for Caledor (Time of Legends)
Moreover, the storm surge (a 20 foot/6 m tidal wave) caused by these stonns often dashes ships against stones, cliffs, and docks, which accounts for the unusually high number of shipwrecks in the north, particularly in and around the Sea of Despair where the worst coastal storms occur. Such stonns happen several times (204) a year (only 104 limes in the Hinlerlands), but every 10 or IS years, an unusually strong stonn season pops up, creating 206+3 coastal stonns over a period of three months (the Hinterlands seeing only 104+ I).
A Hearth n' Home kin only feed an' support so many people. After that poinJ, 'akin' on more Ihan is reasonable ain't charity, it's killin' everybody. Anyone who has spent any time in the Hinter~ lands an' survived a winter understands an' don't make no fuss about it. Food is parceled oul durin' the winter 100, an' alcohol locked up 'cept for special occasions. Booze ain'l good fer a body in the cold. an' drunks only stink up the place in more ways Ihan one, ifya know what I mean. "Early on in the winter, a deep furrow in the snow marks where travelers come an' go.
Magical modes of transportation are comparatively uncommon and noll)'pically available to the average person. There are also psionic powers that can help one survive and overcome the icy winters and the frozen nonh. Tnvel by Horse and Walon in the Summer: Travel in the Hinterlands by horse. mule or oxen is only possible in the sum· mer and autumn, and then is best suited for Ophid's GnlSslands and the area of cleared land in and around the colonies of the Shadow Coast. 6 km). Wagons and coaches are generally limited to smooth, flat terrain, such as grasslands, lowlands, trails and roads.