Download Creating E-Learning Games with Unity by David Horachek PDF

By David Horachek

http://www.packtpub.com/creating-elearning-games-with-unity/book

increase a video game framework for a 3D eLearning game
application dynamic interactive actors and items to populate your video game world
An easy-to-follow advisor besides an intensive resource code to aid and consultant readers throughout the innovations within the book

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Additional resources for Creating E-Learning Games with Unity

Sample text

Implementing the InteractiveObj script The InteractiveObj script declares a class that enables simple animation and permits player interactions. Perform the following steps to create the script: 1. To use the new script wizard, right-click inside the Chapter2 folder of the Project tab and add a C# script named InteractiveObj. 2. To enable our interactive object to rotate about its own axis at a user specified rate, we need to add two parameters: a rotation axis and a rotation speed, as shown in the following code: public Vector3 rotAxis; public float rotSpeed; 3.

Quantity = 1; 12. Add (ii); 13. Add(mt); And this completes the work on the Insert() method. [ 39 ] Interactive Objects and MissionMgr Implementing the DisplayInventory method Let's continue our work by developing InventoryMgr as we program the method that will display all of the inventory objects on screen by performing the following steps: 1. The DisplayInventory() method is declared with the following signature: void DisplayInventory() { } 2. This method also walks through the collection, but instead of checking the type of object, it will display a series of GUI buttons on the screen.

Count; 5. quantity; [ 40 ] Chapter 2 The result of this code is shown as follows: width width width SW 6. We will compute the total length of all the cells that we want to display. This is used in the code to render the cells centered in the middle of the screen horizontally. Recall that the width and height hold the individual cell width and height: float totalCellLength = sw – (numcells * width); As InventoryMgr loops over all InventoryObjects, we draw a new rectangle for each item to be displayed on the screen.

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